//==============================================================================
// Heavy Cavalry_anim.txt
//==============================================================================

import sword_defines_anim.txt

//==============================================================================
define blood
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
          Visualparticle sfx a blood spurt
         }
      }
   }
}


//==============================================================================
define heroglow
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Glow Small
      }
   }
}

//==============================================================================
define Head
{
   SetSelector
   {      
      set hotspot
      {
         version
         {
            Visual Hero G Misenus Head
         }
      }
   }
}


//==============================================================================

anim Bored
{
   SetSelector
   {
		SetSelector
		{
			Set Hotspot
			{
				version
				{
					Visual Cavalry N Jarl_BoredA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
ReplaceTexture Cavalry N Jarl standard/hero g misenus cavalry
ReplaceTexture Cavalry N Jarl horse standard/cavalry n heavy cavalry horse map
ReplaceTexture special n jarl cape map/hero g achilles cape
					connect RightHand GreekSword hotspot
					Connect TopOfHead Head hotspot
					Connect FRONTABDOMEN heroglow hotspot
					//connect LeftForearm NorseCavalryShield hotspot
				}
				version
				{
					Visual Cavalry N Jarl_BoredB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
ReplaceTexture Cavalry N Jarl standard/hero g misenus cavalry
ReplaceTexture Cavalry N Jarl horse standard/cavalry n heavy cavalry horse map
ReplaceTexture special n jarl cape map/hero g achilles cape
					connect RightHand GreekSword hotspot
					Connect TopOfHead Head hotspot
					Connect FRONTABDOMEN heroglow hotspot
					//connect LeftForearm NorseCavalryShield hotspot
				}
			}
		}
   }
}

//==============================================================================

anim Walk
{
   SetSelector
   {
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Cavalry N Jarl_WalkB
ReplaceTexture Cavalry N Jarl standard/hero g misenus cavalry
ReplaceTexture Cavalry N Jarl horse standard/cavalry n heavy cavalry horse map
ReplaceTexture special n jarl cape map/hero g achilles cape
					connect RightHand GreekSword hotspot
					//connect LeftForearm NorseCavalryShield hotspot
					Connect TopOfHead Head hotspot
					Connect FRONTABDOMEN heroglow hotspot
					tag FootstepLeft 0.60 true   
					tag FootstepRight 0.05 true   
					tag FootstepLeft 0.95 true   
					tag FootstepRight 0.50 true 
				}
			}
		}
   }
}

//==============================================================================

anim Death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Cavalry N Jarl_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
ReplaceTexture Cavalry N Jarl standard/hero g misenus cavalry
ReplaceTexture Cavalry N Jarl horse standard/cavalry n heavy cavalry horse map
ReplaceTexture special n jarl cape map/hero g achilles cape
				connect RightHand GreekSword hotspot
				//connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
					Connect FRONTABDOMEN heroglow hotspot
         }
      }
   }
}

//==============================================================================

anim Idle
{
   SetSelector
   {
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Cavalry N Jarl_IdleA
ReplaceTexture Cavalry N Jarl standard/hero g misenus cavalry
ReplaceTexture Cavalry N Jarl horse standard/cavalry n heavy cavalry horse map
ReplaceTexture special n jarl cape map/hero g achilles cape
					connect RightHand GreekSword hotspot
					//connect LeftForearm NorseCavalryShield hotspot
					Connect TopOfHead Head hotspot
					Connect FRONTABDOMEN heroglow hotspot
				}
			}
		}
   }
}

//==============================================================================

anim Attack
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Cavalry N Jarl_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.50 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
ReplaceTexture Cavalry N Jarl standard/hero g misenus cavalry
ReplaceTexture Cavalry N Jarl horse standard/cavalry n heavy cavalry horse map
ReplaceTexture special n jarl cape map/hero g achilles cape
				connect RightHand GreekSword hotspot
				//connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
					Connect FRONTABDOMEN heroglow hotspot
         }
         version
         {
				Visual Cavalry N Jarl_attackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.50 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
ReplaceTexture Cavalry N Jarl standard/hero g misenus cavalry
ReplaceTexture Cavalry N Jarl horse standard/cavalry n heavy cavalry horse map
ReplaceTexture special n jarl cape map/hero g achilles cape
				connect RightHand GreekSword hotspot
				//connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
					Connect FRONTABDOMEN heroglow hotspot
         }
         version
         {
				Visual Cavalry N Jarl_attackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.48 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
ReplaceTexture Cavalry N Jarl standard/hero g misenus cavalry
ReplaceTexture Cavalry N Jarl horse standard/cavalry n heavy cavalry horse map
ReplaceTexture special n jarl cape map/hero g achilles cape
				connect RightHand GreekSword hotspot
				//connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
					Connect FRONTABDOMEN heroglow hotspot
         }
      }
   }
}

//==============================================================================

anim Flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Cavalry N Jarl_FlailA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.40 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
ReplaceTexture Cavalry N Jarl standard/hero g misenus cavalry
ReplaceTexture Cavalry N Jarl horse standard/cavalry n heavy cavalry horse map
ReplaceTexture special n jarl cape map/hero g achilles cape
				connect RightHand GreekSword hotspot
				//connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
					Connect FRONTABDOMEN heroglow hotspot
         }
      }
   }
}